The goal of the 2009’s competition “Lunacy” was to collect “moon rocks” and score into trailers attached to the back of opposing robots. Lunacy featured special low friction wheels and was played on a slippery field to simulate the low gravity on the moon. Human interaction played a larger role in this year’s competition with the use of a Payload Specialist and Fuel Station manager, both of which tried to score by throwing moon rocks and bonus “Super Cells” into the trailer.
Our team built a four wheeled robot that with a tank-drive system. We also used a conveyor belt to pull up moon rocks into a hopper, which would be emptied later into opposing trailers. We attended the Microsoft Seattle Regional event at Key Arena in the Seattle Regional.
Watch the game animation here